This build uses the model and game constants recovered from the supplied Windows executable. The score algorithm is reconstructed from its machine code.
Solver boundary: the browser runs a July 2002 ODE revision in double precision through WebAssembly. Its source assertion line numbers match the executable in three core files. Identical trajectories and scores have not yet been validated against the running original.
Read the full recovery notes for evidence and remaining differences.
Space: dismount/reset · Q/W: body target · Arrows: aim · Shift: finer steps · P: pause · Ctrl+P: one physics tick · C: camera · R: replay · E: reset aim · Ctrl+S: impact sounds.
Original engine notes: Jetro Lauha on Flipcode.